gdlop.blogg.se

Ikingssgc how to sign up
Ikingssgc how to sign up















They aren't working on this game, so I see no reason why they should have a say in what we do. Idk if the entire team feels exactly the way I do, but I don't give a flapping flicker what Nintendo's "parents" think about it. Who wants to make a fangame knowing that that is what they are thought of? You can posit all the reasons we shouldn't want to do this, and you can even substantiate them with logic and specific evidence, but at the end of the day However, earlier today considerations were made as to whether this should be Mario themed or not, and we collectively decided that it should be predominately Mario, so clearly the majority of the team wants to make a Mario fangame. So even though I'd prefer to make a fangame, I'd be fine making something non-Mario. However, the opportunity to work with these awesome people is enticing enough that I'd work on this project pretty much no matter what it was. Team projects always limit your control over a project to some degree (generally the larger the team, the less control you have), and this is a pretty large team for a fangame. They let me express my creativity with a world I love. At the end of the day I'm going to make the game I feel like I'll be having fun making, and fangames are fun for me. I know they could, and I'm absolutely certain I could, but I don't want to. Mit, Dustin, and everyone else can do just as good a job doing any other theme. Last edited by Willsaber on Tue 12:34 am, edited 1 time in total.

ikingssgc how to sign up

#Ikingssgc how to sign up mod#

I've been on the Doctor Who Client Mod, a MC mod collab called Jurassicraft, an old team-based iteration of Super Mario Crusades back in 2014, and the ultimately-failed Project Purplius (a collaborative Abducted Toad fangame). I also have experience working in team projects. I've got experience with coding level editors from working on NEW Super Fangame Maker, so I'd like to work on that if we go for it. Last edited by DragonDePlatino on Mon 7:39 pm, edited 1 time in total. Sprite restrictions will not apply and more colors may be added at a later date like Shovel Knight did. The palette that has been agreed upon is Version 2 of pixeltao's NES palette. Parallax backgrounds may or may not be a thing. More detailed than Mario platformers but not as detailed as, say, Super Smash Flash. The direction I propose this project takes is to have simple, repetitive foreground elements with a nicely filled-in background. GUI and art style are still pending but the resolution, palette, sprite size and tile size are basically set in stone. Willsaber Īs a visual, here is a mockup of how the game might look. Here is a list of our current contributors: We're hoping to make this fairly decent in scope, so any help is appreciated! The document also contains pretty much all you need to know about the project. If you are interested in helping, please make a post in this topic or putting your name on the design document from above. However, it is not necessary to join the server to participate in this project so long as you are willing to communicate with a director on another platform, such as MFGG’s private messaging. It is likely that decisions will continue to be made there in the foreseeable future, so joining it would let your voice more easily be heard. It is likely that Game Maker: Studio 1.x will be used, but the final verdict will be determined by a poll targeting programmers interested in contributing.Ĭurrently decisions are largely being on the Discord server dedicated to this project. We have not determined what game engine will be used to develop this fangame. This aims to replace it in that regard, and act as a scaleable project which, once the fundamentals are designed and developed, can keep expanding until its contributors collectively decide it’s sufficient enough. Midas Machine is pretty clearly closed off from direct public contribution at this point, so it’s not much of a “Community Fangame Project” anymore. Ideally, it will be the first of multiple sanctioned MFGG collaborative games to be developed.

ikingssgc how to sign up

The project is currently planned to be a spiritual successor to the MFGG classic Super Mario War, made by Thunder Dragon, and bring back a flow of high quality fangames to this site. Welcome, one and all, to the revival of the Community Fangame Project! After there has been some discussion about bringing back fangames into the spotlight, a couple MFGGers decided it would be fun to start a project that puts its focus on the community.















Ikingssgc how to sign up